Half Giant

Despite what one would assume about half giants, they are not the result of a human mating with a giant. Such a thing, for rather obvious reasons, would be nearly impossible. They are actually a race unto themselves, though their origin is a mystery to most. Legends tell of an island where giants of multiple kinds and humans lived in peace, where magic would be used to allow the sex and birth to be safe. To most half giants, it is a question they will never have an answer to.

Most signs of a specific giant liniage has long been lost for the average half-giants, though the rare exception shows signs of a specific ancestor. They are at least as intelligent as humans, often functioning quite well in society though they often seem to end up doing manual labor or militaristic work to few people's surprise. They are a close knit race, sharing a bond of a mysterious origin that they will never know. Most are quiet, usually soft spoke and slow to action, though the range of personalities is quite wide from individual to individual.

Racial Traits
 * Ability Scores: Half-Giants are sturdy and slow to act, always taking time to think for a moment +2 strength, +2 constitution, +2 wisdom, -2 dexterity
 * Type: Half Giants are humanoids with the Giant subtype
 * Size: Half Giants are large sized creatures giving them a -1 to attack rolls, a -1 to AC, +1 on combat maneuvers, +1 to their CMD, and a -4 on stealth checks. A large creature takes up a 10x10 square and has a reach of 5 feet.
 * Base Speed: Half Giants have a base speed of 30
 * Languages: Half Giants start out knowing common and giant
 * Hardy: Half Giants are hard to take down with steel or spell, they gain a +2 on saves vs poison, spells, or spell like abilities
 * Rock Throwing: Half Giants have an almost instinctive knack of throwing rocks. They gain a +1 to attack rolls with thrown rocks. Half Giants can throw a rock up to small size. A "rock" is any large, bulky and relatively regular shaped object made of any material with a hardness of at least 5. A thrown rock has a range increment of 120 feet. A half giant can throw a rock up to 5 range increments. Damage from a thrown rock is 2D6 plus 1 1/2 the half giants strength bonus.