Gnoll

Gnolls are a race of hulking heyena like creatures, often standing about seven feet tall and weighing between 200 and 300 pounds. Gnolls are known for being savage, cunning and pack-oriented. Gnolls are one of the more split races when it comes to civilization. Only a minority have actually embraced the city and are viewed by their kin as traitors. This is largely because primal instinct tends to play a greater part with gnolls than with most other races. Gnolls savor the thrill of the hunt, often using teeth and claws to take down prey when possible.

Gnolls love a good fight and often don't seem to know when to give up. Even gnoll children are known to fight to the death. Many races find their behavior animalistic, crude, and savage, but gnolls simply view it as knowing what they want, and going for it. They are less likely to ask for answers than to demand them. Those that mistake their barbaric tendencies for stupidity often find themselves taken by surprise. They also don't have a cultural taboo against eating the dead of other races. When wild gnolls raid a village, they usually take the bodies for food at a later date. They are also prone to taking trophies, the more evil and feral of their kind prefering body parts, while the more civlized take weapons, jewlery or other locks of hair.

To no real surprise, gnolls tend to end up in the military rather often. The excel on the front lines, but even more so as scouts and as trackers. Gnoll bounty hunters are something to be truly feared as they can literally track by scent and rarely give up the hunt. Despite their seeming brutality, they also have a reputation for being incredibly loyal to their packs, be it biological family or those they adopt as family via shared experience. Gnolls live short lives, usually reaching full maturity by 10 and dying by 30. The however do tend to age well, usually only showing signs of aging in the last one or two years of their life.

Racial Traits


 * Ability Scores: Gnolls are strong and cunning, but they tend to put most people on edge. +2 str, +2 wisdom, -2 charisma
 * Type: Gnolls are humanoids with the Gnoll subtype
 * Size: Gnolls are medium sized creatures and gain no benefits or penalties
 * Base Speed: Gnolls have a base speed of 30
 * Languages: Gnolls start out knowing common and gnoll
 * Claw: Gnolls have naturally sharp claws and can make two claw attacks dealing 1D4 each, they are primary attacks
 * Bite: Gnolls have large teeth and can make a bite attack for 1D6 damage. It is a primary attack made at full base attack bonus or a secondary attack if using a manufactured weapon (-5 to hit, 1/2 str mod)
 * Natural Armor: Gnolls have thick fur giving them a +1 natural armor
 * Darvision 60
 * Scent: Golls have powerful noses like the heyenas they resemble. They gain the scent ability.