Minotaur

The origin of minotaur is generally accepted as one of two stories. Most believe they were a race of humanoids with great intellect and beauty who were cursed by the gods, losing their beauty and intelligence and being turned into brutes with the heads of bulls. Minotaur generally claim that they were not divine mockeries but divine paragons created by a demon lord named Baphomet.

Minotaur tend towards evil in the wild, usually favoring mazes and maze-like conditions where they can confuse their foes before striking. In the civilized world they are less brutal, while they are not as intelligent as many other races but they are hardy and strong. They often find successful careers as blacksmith, manual laborers, in the military, as guards, mercenaries and especially as forwards scouts due to their unerring sense of direction.

Many take to adventuring quite well, often serving as rangers, fighters or barbarians, though more than one minotaur has proven their racial stereotype wrong with a path in wizardry or sorcery. They are slow to trust and hold a grudge in a manner that would make a dwarf with a blood feud look easy going, but civilized minotaurs more than anybody else are prone to being more easy going and at least a little bit less of a loner.

Racial Traits
 * Ability Scores: Minotaur are strong, sturdy and hard to take donw, but their size makes them slow and they are neither bright nor thoughtful. +4 str, +2 con, -2 dex, -2 int, -2 wis
 * Type: Minotaur are humanoids with the giant subtype
 * Size: Minotaur are large sized creaturesgiving them a -1 to attack rolls, a -1 to AC, +1 on combat maneuvers, +1 to their CMD, and a -4 on stealth checks. A large creature takes up a 10x10 square and has a reach of 5 feet.
 * Base Speed:  Minotaur have a base speed of 30
 * Languages: Minotaur start out knowing common and giant
 * Thick Hide: Minotaur have thick skin like a bull's hide. They gain +2 natural armor
 * Know Direction: Minotaur have a knack for never getting lost. They have a constant effect "Know Direction" as per the bard ability.
 * Horns: Minotaur have large horns that they can use as a weapon. They gain a gore attack that deals 1d8 damage as a primary attack. When using manufactured weapons, it functions as a secondary attack at a -5 to hit
 * Darkvision: Minotaur are accustomed to being underground. They have darkvision 60
 * Powerful Charge: Minotaur are skilled at rushing down their enemies. When a minotaur charges he deals twice his gore dice in damage plus 1-1/2 str bonus. (2D8+1.5 str)
 * Light Blindnees: Minotaur normally live underground and their eyes are made for bright light. Any abrubt exposure to bright light blinds minotaur for 1 round and on subsequent rounds they are dazzled as long as they remain in the affected area.