Changeling

Changelings are an incredibly rare people. Few know the true origin of the race, but most believe it has something to do with the strange dopplegangers occasionally seen. When a doppleganger has a child, there is a roughly 50% chance it is born as a changeling.

Changelings normally are beings with ashen white skin, long white hair and almost femeninely androgenous features. They are born with no gender. They can freely change their bodies, literally taking the body type of any other similarly sized race, from halflings to half orcs.

Some changelings decide to live their lives with the normal physical traits, proudly showing their races. Others juggle a dozen different identities. Most fall in the middle, mentally they identify with a specific race and gender which becomes their default, using their ability to change shape when useful.

Due to an inability to easily fit into any specific community, many end up as adventurers or in lines of work which allow them to move around.

Changeling generally reach physical maturity at about 13 or 14, and it is something of a mystery how long they live as Changeling are able to simply will away any natural signs of aging. Most however guess that they live a bit longer than their human counterparts, rarely reaching 100.

Racial Traits
 * Ability Scores: Changelings are frail, but they are survialists who know how to use their personality. +2 wisdom, +2 charisma, -2 constitution
 * Type: Changling are Humanoids with the Changeling subtype
 * Size: Changelings are medium creatures and recieve no bonuses or penalties due to size
 * Base Speed: Changelings have a base speed of 30
 * Languages: Changelings begin knowing common
 * Change Shape: Changelings can change their appearance to that of a small or medium creature as the alter self spell at will though it does not gain any ability score changes
 * Silver Tongued: Changelings are good at talking their way into and out of situations. They gain a +2 to diplomacy and bluff checks. In addition, when they use diplomacy to shift a creature's attitude, they can do so up to three steps instead of two.